Small City: Sahota-fīi Xluwuf

Sahota-fīi Xluwuf

Sahota-fīi Xluwuf
Example Gnoll architecture.
StateUndermountain
ProvenceZugsēftä Kingdom
Sub ProvenceUhimuwæ̈xlaji Hold
RegionVisa Chyàgo Brush
Founded1543
Community LeaderLord Grèsili
Area8 km2 (3 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation1214 m (3982 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population2051
Population Density256 people per km2 (683 people per mi2)
Town AuraEnchantment
Naming
Native nameSahota-fīi Xluwuf
Pronunciation/tmurn/ /fji/
Direct Translation[frequent] [edge; limit; verge]
Translation[Not Yet Translated]

Sahota-fīi Xluwuf (/tmurn/ /fji/ [frequent] [edge; limit; verge]) is a subtropical Small City located in Uhimuwæ̈xlaji Hold, Zugsēftä Kingdom, within the Undermountain.

The name Sahota-fīi Xluwuf is derived from the Goblin language, as Sahota-fīi Xluwuf was founded by Celeblassel, who was culturaly Gnoll.

Climate

Sahota-fīi Xluwuf has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cold 8°C (46°F). Sahota-fīi Xluwuf receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sahota-fīi Xluwuf covers an area of nearly 8 km2 (3 mi2), and an average elevation of 1214 m (3982 ft) above sea level.

Overview

Sahota-fīi Xluwuf was founded durring the early 16th century in winter of the year 1543, by Celeblassel. The establishment of Sahota-fīi Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Sahota-fīi Xluwuf which required millitary assistance exterminate before the community could finish being built.

Sahota-fīi Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Sahota-fīi Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sahota-fīi Xluwuf is is constructed arround a series of narrow cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Sahota-fīi Xluwuf weathering a full scale bombardment durring a siege. Sahota-fīi Xluwuf's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A quick look in any direction shows Sahota-fīi Xluwuf is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Sahota-fīi Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sahota-fīi Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sahota-fīi Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sahota-fīi Xluwuf's parks.

Sahota-fīi Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sahota-fīi Xluwuf.

Sahota-fīi Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sahota-fīi Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sahota-fīi Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sahota-fīi Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sahota-fīi Xluwuf's public wards, blessings, and other arcane systems.

Sahota-fīi Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sahota-fīi Xluwuf's natural decorations nor waterways.

Sahota-fīi Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sahota-fīi Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sahota-fīi Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sahota-fīi Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is skipped in Sahota-fīi Xluwuf.

The Ankheg near Sahota-fīi Xluwuf are known to be quite timid.

Sahota-fīi Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Mysticism energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 10
  • Hunters: 7
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 5
    • Farmland: 8347 m2
    • Cattle and Similar Creatures: 512
    • Poultry: 6153
    • Swine: 410
    • Sheep: 20
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 205

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 6
  • Clothmakers: 5
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 8
  • Gunsmiths: 4
  • Harness-Makers: 2
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 2
  • Soap and Tallow Workers: 6
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 2
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 10
  • Barbers: 8
  • Coachmen: 3
  • Cooks: 8
  • Doctors: 4
  • Gamekeepers: 3
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 7
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 8
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 4
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 7
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 2
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 22
  • Monks, Monastic: 7
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 7
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 6
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 6
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 1
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 7
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 7
  • Millers: 4
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

686 of Sahota-fīi Xluwuf's population work within a Foundational Occupation.

1242 of Sahota-fīi Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 123 (6%) are noncontributers.

Points of Interest

Sahota-fīi Xluwuf has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Sahota-fīi Xluwuf's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Sahota-fīi Xluwuf suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Sahota-fīi Xluwuf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sahota-fīi Xluwuf lost 107 people, 367 livestock, and 91 buildings. The conflict ended after roughly 208, when members of Sahota-fīi Xluwuf's militia enacted an operation to assassinate an enemyreligious figure. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the bridge, which ended in victory for Sahota-fīi Xluwuf's forces. The war is remembered in legend by Sahota-fīi Xluwuf's bards, historians, and legend keepers.

History